
Prototype in a Day: from idea to working prototype before sundown
Somewhere in your head there's an idea. Sometimes for weeks, sometimes for months. It really should get built one day, but there's always a reason to put it off. No budget freed up, no room in the schedule, no developer available, no certainty whether the idea even works.
That's exactly the problem we take away with Prototype in a Day.
One working day. Morning at the table to sharpen the idea. After that, build. By the end of the day something is running. Not a clickable design, not a PowerPoint. A working prototype you can actually open, click through, and test. To get an immediate feel for it and check whether there's traction for your idea or solution.
Why a day is enough
Two years ago this wasn't possible. A prototype took a week, sometimes two. First gather requirements, then plan a sprint, then build, then test, then demo. By the time you got to show something, half the enthusiasm was gone.
AI has flattened that cycle completely. What used to be a week is now an afternoon. Not because we got better, but because the toolbox is different.
In practice it works like this:
- Morning: in conversation together. What's the problem, what does the thing need to do, who is it for, what does success look like
- Lunch break: lock in scope, pick a stack, sketch out a rough outline
- Afternoon: building with Claude Code, Cursor, or whatever tooling fits the project
- End of day: demo, feedback, and the URL with login credentials
No weeks-long process. Just direct results. One fixed price, one fixed day, one working result.
What goes in
A day sounds short. And it is. But in that day we get enough done to genuinely test an idea.
A typical prototype contains:
- A working frontend you can click through
- A database with test data realistic enough to demo with
- The core logic of the idea, not the peripheral stuff
- A live URL you can open right away
- Authentication if it's needed
What we deliberately leave out: edge cases, detailed error handling, polished email templates, admin panels, or integrations with existing systems. Those all become important when you build further, but you don't need them to figure out whether the idea works.
Vibe coding, some people call it. Throwing something together quickly to see whether it holds up, then later rebuilding it properly. That's exactly what a prototype is supposed to do.
Who this works for
We like to do this for companies that are stuck somewhere. Not because they don't know what they want, but because they make it too big before they've even started.
A few examples from practice:
- A director who thinks AI could mean something for their sales process, but doesn't know what
- An operations manager with a manual flow that should be automated, but never finds the time to figure it out
- A product owner who wants to test a feature before it takes up roadmap time
- An entrepreneur with a SaaS idea who wants to know whether it can be built at all
In one day you have an answer. If it works, you've got something to build on. If it doesn't, you know that too. Both are useful.
What it costs
One day, fixed price. No weeks-long process. Just direct results. One fixed price, one fixed day, one working result.
If it clicks and you want to go on, we'll talk about a follow-up after that. A real product, structurally set up, with the architecture you need to get two years out of it. But that decision you only make once you've seen the prototype.
Ready to do one?
Got an idea that's been sitting on the shelf for a while? A process that should be faster? A feature that needs testing before it lands on a roadmap?
Send us a message. One day later you've got it in your hands and you know where you stand.